DOOM: The Dark Ages Leverages Neural Rendering and Path Tracing for Cutting-Edge Visuals
September 30, 2025
https://developer.nvidia.com
DOOM: The Dark Ages is setting a new benchmark for real-time graphics by integrating RTX neural rendering and path tracing. According to Billy Khan, director of engine technology at id Software, path tracing is a significant advancement, providing more realistic and physically accurate lighting and surface shading.
Key improvements include:
* **Enhanced Lighting:** Path tracing handles indirect emissive light contributions on surfaces better, producing softer shadows and more accurate reflections.
* **Performance Optimizations:** Technologies like NVIDIA's Opacity Micro-Map (OMM) and Shader Execution Reordering (SER), along with DLSS 4's transformer model, significantly improve performance and image quality.
* **DLSS 4 Integration:** DLSS 4's new transformer model enhances super resolution and denoising, improving the quality of upsampled pixels and boosting frame rates.
Khan emphasizes that integrating these technologies within the constraints of a shipping product is crucial, ensuring seamless harmony with the existing rendering pipeline and scalability across diverse hardware configurations. The implementation of path tracing took approximately six months, and id Software plans to continue research and development in this area for future titles.