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XR Learning in Indian Classrooms
Source: smestreet.in
Published on June 5, 2025
Updated on June 5, 2025

XR Learning Transforms Indian Classrooms with Immersive Education
Indian classrooms are experiencing a significant shift as XR learning takes center stage, driven by innovative solutions from Question What’s Real (QWR), an XR hardware manufacturing start-up. By integrating Extended Reality (XR) into traditional learning environments, QWR aims to bridge the gap between conventional teaching methods and real-world experiences, making education more immersive and engaging for students across the country.
QWR’s flagship product, the VRone.Edu headset, is designed to revolutionize the way students interact with the NCERT curriculum. These headsets offer immersive, interactive modules that cover subjects from Kindergarten to XII grade, providing a hands-on learning experience that traditional textbooks cannot match. The company has successfully introduced VR-based learning to thousands of classrooms, impacting over 200,000 students across 19 states, with a focus on Tier 2, Tier 3, and remote areas where access to advanced educational tools is often limited.
“Our mission is to redefine teaching and learning experiences by connecting theoretical knowledge with practical understanding,” said Suraj Aiar, the founder of QWR. “With VRone headsets, students can engage all five senses, making learning more interactive and memorable.”
VR Learning Modules: Bringing Education to Life
The VRone.Edu headsets feature classroom-ready, curriculum-approved modules that explain complex concepts in an immersive manner. For example, students can step inside a virtual human heart, explore its structure, and observe the flow of blood in real-time. This level of interactivity helps students grasp scientific principles more effectively than traditional textbook illustrations.
QWR’s approach aligns with key educational initiatives such as the National Education Policy (NEP) 2022, Samagra Shiksha Yojana, and the United Nations’ Sustainable Development Goal 4 (SDG-4). By making AR/VR education accessible, affordable, and scalable, QWR addresses the fact that only 10% of Indian schools have integrated digital learning tools into their teaching methods. The company’s solutions help bridge this digital divide, ensuring that students across the country have access to modern educational technologies.
Curriculum and Future Aims
QWR has developed VR modules spanning a wide range of subjects, from foundational topics in Kindergarten to advanced concepts in XII grade. The company also plans to expand its offerings to include modules for fields that require practical experience, such as engineering, medicine, mechanics, and architecture. This expansion will further solidify QWR’s position as a leader in educational technology.
“Governments and private institutions trust our solutions because we focus on making education more engaging and effective,” said Suraj Aiar. “In a world where reality is often out of reach for many students, our technology ensures that they can still experience it.”
Looking ahead, QWR aims to revolutionize learning on a larger scale by empowering India’s human capital. The company has also launched the QWR ISV Program to encourage developers to create content directly for their hardware, fostering a growing ecosystem of educational innovation.
As XR learning continues to gain traction in Indian classrooms, QWR stands at the forefront of this educational revolution, transforming the way students learn and experience the world.