XR's Network Challenge: Can 5G/6G Keep Up?

Source: xrtoday.com

Published on May 27, 2025

XR Network Demands

A recent report indicates that current network architecture may not be sufficient to support the increasing accessibility of immersive/XR services. The report highlighted that XR applications are placing new demands on wireless networks, which may struggle to support the next generation of immersive entertainment.

According to Lionel Oisel, XR entertainment is expected to become more common, with interactive digital sports venues and real-time augmented city guides becoming the norm. However, the success of these experiences will depend on quality, including ultra-low latency, responsive interactivity, and consistent media synchronization.

Market Growth and Network Strain

Mobile phones are currently the most common devices for AR experiences, but smart glasses could increase network strain. The XR market is experiencing rapid growth, and the number of XR devices shipped is projected to quadruple between 2025 and 2031, reaching 83 million units globally. Without network upgrades, the market may face stalled adoption, especially given that 40% of consumers are already dissatisfied with network performance.

Milind Kulkarni notes that the demand for immersive entertainment is significant and that wireless systems need to be prepared for a major change as users transition from watching video to stepping inside it. XR is a stress test for wireless networks and a defining use case for 6G and next-gen video codecs.

Developments in Connectivity

The future of immersive connectivity is being developed. In 2022, Samsung invested in 5G networks in South Korea to support the development of digital twins, autonomous vehicles, AI, and AR hardware. Samsung aims to use 5G to introduce new technologies for hospitals, universities, construction sites, and government agencies, potentially laying a foundation for AR adoption.

5G/6G is emerging as the next form of communication and could be a stepping stone to XR adoption following the AI/XR boost of 2024/25.